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Danger Patrollin’, Old School Hackin’, Shadowrunnin’, and More!

30 Jan

Hey again!

The gears of creativity are still turning, albeit at a slightly slower pace. Still, I have a couple of cool things to share. First, a week or so ago, a few buddies came over the house and we got a decent game of Danger Patrol going.  It was my first foray into table-top gaming (with the exception of Settlers of Catan, which my wife is kind of addicted to) in about a year, so it was refreshing. I really enjoyed the light rules, player participation, and lack of prep. You can read the Actual Play thread over on story-games, here. Alas, it’s kinda long though.

I’ve also been playing around with the simple rules-system that I’d been using for NYC2123. I’d like to take those rules and apply them to an original game idea. I had a throw-away concept in my head about a setting where the seas have risen above the land, and humanity survives on flotillas of hydro-scrapers. Here’s a sneak peak of a character sheet design…

The art is by Bradley Bleaker. I found a cache of character body-shots we purchased from him back in 2007 for a post-apocalyptic game we were attempting to go commercial with. Lo and behold, nothing ever came of that project, so I figure why let the art go to waste?

Most recently, my group has expressed the urge to get some Shadowrunning going next time we’re all able to get together. To be perfectly frank, Shadowrun is the shit. I love it. It’s my all time favorite. But I don’t have the time or the doctorate necessary to fully comprehend those rules, so I’m keen on using other rules with that setting (see my D&D4E hack).  I’m not really interested in going the SR-D&D4E route again, so I figured I’d try something different. I’m going to take a crack at a Shadowrun reskinning for Kirin Robinson’s Old School Hack. Here is my rough draft for the first of many character sheets I plan to make.

OSH Street Samurai (11×17 Full Page PDF)

Yes, currently it is in portrait 11×17 and that’s how I plan to print them out when we play, but I promise to make the single sheet into two 8.5×11’s for a folder-spread set up or to print them front and back. If I get some feedback and people seem interested, I’ll probably make up a full OSH Shadowrun booklet.

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4 Comments

Posted by on January 30, 2012 in Development

 

Tags: , , , , , ,

4 responses to “Danger Patrollin’, Old School Hackin’, Shadowrunnin’, and More!

  1. Mike the Villain

    January 31, 2012 at 7:30 pm

    Nice. I like the way The Islands sheet is laid out.
    Was there a reason you went with the “skillname/skillname” format? I’m just looking at them and thinking “What word could best sum up the two skill names…” though I end up stumbling over Treat/Survive.

    I’ll look forward to other samplings of The Islands.

    In the meantime, I’m putting together a quick-n-easy cartoony dungeon-crawl game, inspired by your interpretation of the Apocalypse World mechanics. We’ll see how that goes…

     
  2. The Sentience

    February 2, 2012 at 5:49 pm

    Thanks! I think the character sheet for The Islands looks pretty cool, but I’m not crazy about how much game info is packed into that one main right-side panel. I’ll probably revisit that later.

    As far as the “skillname/skillname” schtick, that was kind of a one-off idea that sprouted from “build/repair”. I was coming up with standard skill names like “Fighting” and “Athletics”, but then I got to the skill that I wanted to represent building or repairing pretty much anything. So I figured, why not called it build/repair, ala shadowrun. Then I figured why not just go with skill pairings like that for the whole thing? I thought it was kind of different and cool. Haven’t seen any games where all the skills are paired together like. It seemed to cover all the bases nicely too.

    A cartoony dungeon crawl game sounds interesting! I can’t wait to see what you’ve done so far. Link asap!

     
    • Chissst

      April 14, 2012 at 4:15 pm

      It look’s like the link is broken 😦

       

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