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Shadow-Hack!

31 May

Although the past few months have been pretty crazy, I managed to spend some time on my latest project which I’ve dubbed “Shadow-Hack”. It’s a mashup of Shadowrun and Old School Hack. If you find yourself itching for some Shadowrun fun but aren’t crazy about wading through all the rules, try out Shadow-Hack. If you want, leave me some feedback on the story-games thread here. Below is a link to download the PDF document.

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16 Comments

Posted by on May 31, 2012 in Development

 

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16 responses to “Shadow-Hack!

  1. Austin Walker (@austin_walker)

    June 4, 2012 at 6:33 pm

    Hey, I really dig this and am probably going to at least run a one shot with it, but I definitely look forward to some further expansion re: classes (really need a Face!)

    Someone over at RPG.net asked this, and I’ll echo him: Why use d12s? The curve on those makes attributes less important on an average roll. I’m thinking of running this with d10s, but I’m sure you considered that. What was your reason for siding with d12s?

     
    • The Sentience

      June 6, 2012 at 2:09 pm

      Hey Austin! Glad you dig it! More classes seem to be the popular demand, so I’ll work on those as soon as I get a chance to breath (so much crap going on right now, it sucks hard). If you can, run that one-shot and give me the skinny. I don’t have the time or ability to run a game with my buddies so I’m kind of relying on other gamers to try it out and tell me what works and what doesn’t work.

      As for using d12’s…I’ll answer that question on the rpg.net forum here.

       
  2. Karlen

    June 6, 2012 at 7:00 pm

    Initial thoughts: I like the conversion and it seems to hold up pretty well. The examples and explanation of how to play are concise and well put together. I also really dig how you made the character class sheets part of the player sheets and use check boxes for the abilities, good idea. I’m actually going to run this version this weekend with some friends and see how it plays out.

    There’s just one concern I have: The dice rolled for damage. With light armor being 12/13 and rolling 2d12 for damage that makes it about a 50/50 chance that someone is going to get hit regardless of their armor unless they are doing something to guard themselves. The original Old School Hack game uses d10 for damage and players and enemies get hit plenty and I’m wondering if just using d10 would be more challenging to the players or if you’re making the game brilliantly gritty by bumping things up a dice. I do feel that using d12 seems right for this setting, but I’m not sure how difficult that will make playing the game. I’m excited to try it out and I’ll let you know how it goes.

     
  3. The Sentience

    June 6, 2012 at 7:39 pm

    Thanks for the feedback Karlen! Much appreciated! I’m super excited to see that so many people are planning games already! Definitely makes me feel like I got something worth putting more time into. As mentioned, I haven’t playtested it yet so combat may be more or less brutal than intended. I prefer that combat be shorter and more attacks be successes, but I’m afraid it may be a little too gritty based off of your assessment. I’ll have to at least run a solo playtest to get a feel for it. Let me know how it goes this weekend and thanks again for checking out Shadow-Hack!

     
  4. wrathofzombie

    September 7, 2012 at 8:08 pm

    This is Tits! It looks great! Thanks for doing this! Looking forward to more! I just did a Shadowrun hack for Savage Worlds ๐Ÿ™‚ Doesn’t look NEARLY as nice as this!

     
    • The Sentience

      September 7, 2012 at 10:40 pm

      Thanks! I must attribute part of the sweet presentation to NiceBrian over at rpg.net. He generously provided the art for Shadow-Hack.

      Do you have a link to your Savage Worlds hack? I’d love to take a look at it!

       
  5. Malachi

    September 7, 2012 at 11:02 pm

    I have to say, I am not an indepth SR player. Played a few campaigns and loved the ever living guts out of it. I have 4 younger brothers and wanted them to play it, as we have just messed around with super simple RPG’s before and had a blast. I have been wanting something with the feel of shadowrun without the tedious guts. This will be perfect. I would love to see you flesh this out even more! Any news? or an updated .pdf?

     
    • The Sentience

      September 7, 2012 at 11:11 pm

      Hey thanks Malachi! I’ve heard a few people have had a lot of success using Shadow-Hack as a way to introduce new gamers to RPG’s and old-school gamers to Shadowrun. I’d love to hear about your actual play report on story-games if you get around to it!

      As far as updates, I did start working on the FAQ based off of some internal play-testing and the recorded session by Mom’s Basement Podcast. Also, I started putting together a rough equipment list for the Black Market page and kicked around some ideas for Shaman Talents. Nothing quite finished yet, but progress is being made here and there. My biggest obstacle is Designer ADD, definitely ๐Ÿ˜€

       
  6. Malachi

    September 7, 2012 at 11:26 pm

    Also, I will attempt to work on, (with your permission) a sr4 version and post it.

     
    • The Sentience

      September 7, 2012 at 11:32 pm

      I’d love to see what you come up with! Look forward to it!

       
  7. Malachi

    September 8, 2012 at 12:16 am

    Well get some Adderall in your belly! You think us less knowledgeable, less creative people with similar Shadowrun passion have time for your silly ADD?!?

    Joking aside, Really awesome what you have worked out. I will stay posted and snag any updates as soon as they appear. And report back with some playtesting.

     
  8. wrathofzombie

    September 8, 2012 at 12:38 pm

    @ Malachi- Very cool:). Looking forward to what you come up with.

    @ The Sentience- What program did you use to make your stuff look so fancy? Tell me your secrets! ๐Ÿ™‚

    Here is what I have done thus far- http://wrathofzombie.wordpress.com/2012/08/30/the-savage-worlds-of-shadowrun-a-savage-worlds-conversion-for-shadowrun/

    I’ve gotten some brainwaves, one thanks to how you handled Cyberware so I’m probably gonna jack some of that ๐Ÿ™‚

    Once I get it all done I shall post it.

     
    • The Sentience

      September 11, 2012 at 1:26 pm

      Sounds good man! I used Photoshop to make all the schnazzy looking stuff. It’s not the choice program to make this stuff in, but I own it and I’m pretty decent with it. And the end results turn out pretty well so it works for me. Most of the big guys use InDesign.

      I’ll be perusing your wares at work today ๐Ÿ˜€

       
  9. wrathofzombie

    September 11, 2012 at 1:40 pm

    @The Sentience- Awesome ๐Ÿ™‚

    I’m currently working on a bunch other stuff and a few people have volunteered to do some free artwork for it. Hopefully this will be complete by the end of September.

     

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