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World of Shadows

05 Jul

So, recently John Harper released a mini-game called World of Dungeons to help push the Dungeon World Kick-Starter campaign. Story-games has been buzzing about it a lot lately. I showed it to a few members of my gaming group (now that I’m back in South Florida…ugh) and they seemed really interested, but didn’t really want to get into any sword and sworcery stories. So, since I’ve been itching to get them running the shadows in Seattle, I made a pretty much straight up trace I call “World of Shadows”.

I had to be a little more descriptive with the rules for my group than John was in the source content. Credit where credit is due: J. Harper and C. McDowell for World of Dungeons, which is a derivative of Dungeon World by Sage Latorra and Adam Koebel, which is in turn a derivative of Apocalypse World by Vincent Baker.

Download it here.

 
5 Comments

Posted by on July 5, 2012 in Uncategorized

 

5 responses to “World of Shadows

  1. Zeke

    July 7, 2012 at 6:27 pm

    Seems nice, will try to play it. Thanks for sharing 😉

     
  2. mic106

    July 18, 2012 at 3:36 pm

    thanks for this! i love how simple it is.. makes running larger scale cinematic games much easier!

     
  3. Carl R

    November 16, 2012 at 8:54 pm

    With slight variations I ran it last night for 4 players at Endgame Oakland for Go Play SFBay 3rd Thursday, and we had a good time. Changes I made: Adding +1 to one stat (max +2), removing the hour requirement for Shamans to summon spirits, Letting everyone reroll the Die of Fate once/game. Since I used DoF for sniper checks, that came in handy.

    Thanks for posting it! I ran a ton of Shadowrun back in 1st edition days, and revisiting it was great.

     
  4. Zack Wolf

    November 22, 2012 at 6:52 am

    Awesome! I like the changes you suggest. A one hour ritual for the Shaman probably could hamper the pacing of a run. Good call.

     

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