So, it’s been over a year since I last posted anything on my blog. Sadly I admit I didn’t accomplish anything during 2013. But, I did do a lot of creative thinking and development, and I’m pretty sure I’m getting really close to nailing something down. I think part of my problem is always working alone – I spend too much time critiquing my own work and not enough time talking to people about what I’m working on.I have a ton of notes and half-finished games on various hard-drives now, so instead of continuing to let this blog sit dormant, I figure I’ll start posting some stuff every day, no matter how unfinished it is. It’ll be easier for me to reference in the future, maybe it will inspire someone, or maybe someone will inspire me. Who knows?
Anyways, I’ll start with the most recent thing I’m working on: Advanced World of Shadows! Or, what I’ll be calling it for the time being: Shadows of the Sixth World. This project started as a desire to get some game sessions running online, since one of our players now lives in Washington DC. We decided to play over Facebook(!) and it’s actually working quite well – everyone is highly connected to Facebook so it keeps everyone involved.
The system is a slightly advanced version of World of Shadows (which you can find in a link on this blog), which is based off of John’s World of Dungeons, which is based off of Sage and Adam’s Dungeon World, which is based off of Vincent’s Apocalypse World.