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Category Archives: Development

Posts regarding programming and game development.

The Streets of Mos Eisley Playset – Version 2.1

A long time ago, in a galaxy far, far away…

It is the height of the galactic civil war and a dark time for the galaxy. The tension between the Galactic Empire and the Rebel Alliance continues to escalate into the year. The Battle of Yavin and the destruction of the death star are critical successes for the rebellion. A new hope is born. Infuriated by the defeat, Emperor Palpatine viciously lashes out against many of the Outer Rim worlds thought to be harboring people loyal to the rebel cause. The dusty desert planet of Tatooine is no exception. In the city of Mos Eisley, celebration erupts in the streets as news of the rebel victory at Yavin leaks out, but Imperial Storm Troopers open fire on the raucous crowd, inciting a riot that gets out of control and spreads throughout the whole city.

An Imperial police crackdown falls into effect immediately, but the Storm Troopers are highly outnumbered despite the presence of a fully staffed garrison base in the center of the spaceport. The chaos in the city creates for an opportunity rebel militia and criminal elements in the area. The local gangs and mercenary houses use the confusion of the riot to strike at each other, spurred by various feuds and grievances. At the same time, local rebel forces begin to skirmish with the imperial occupancy while recruiting more and more disgruntled people to the cause. It‟s a turbulent time in Mos Eisley and the power players are making their moves, so look sharp, keep your blaster close, and never strike a deal with a Hutt.

Oh, and may the force be with you.

SW-SOME

This is my latest project. It’s a quick-play hack set in the Star Wars universe during the peak of the galactic civil war, just after the destruction of the first Death Star. It is directly influenced by Michael Wight’s Streets of Marienburg Playset which is a reskin for John Harper’s World of Dungeons, which is a distilled version of Dungeon World by Sage LaTorra and Adam Koebel. Ultimately, it’s all based on Apocalypse World by Vincent Baker. The art has been shamelessly borrowed from Wookiepedia.

Click here to download v2.

Click here to download v2.1 (Now with more droids!)

 
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Posted by on December 28, 2012 in Development, General Posts

 

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These are Perilous Worlds!

Well, since things are a bit quieter in my life right now, I’ve had some time to work on a project and I think I need to spend a little more time posting on my blog. Rather than hiding the project and working on it all lonely-like, I figure I should put it out there, get some feedback, maybe score a playtester or two. I call it “Perilous Worlds”. It’s sort of a mash-up of a bunch of awesome games under the veneer of old-school dungeon delving fantasy adventure.

Here’s the download!

I started a feedback discussion at story-games here. Feel free to drop any comments, complaints, and praise there.

 
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Posted by on November 22, 2012 in Development

 

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Shadow-Hack!

Although the past few months have been pretty crazy, I managed to spend some time on my latest project which I’ve dubbed “Shadow-Hack”. It’s a mashup of Shadowrun and Old School Hack. If you find yourself itching for some Shadowrun fun but aren’t crazy about wading through all the rules, try out Shadow-Hack. If you want, leave me some feedback on the story-games thread here. Below is a link to download the PDF document.

Download PDF

 
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Posted by on May 31, 2012 in Development

 

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Danger Patrollin’, Old School Hackin’, Shadowrunnin’, and More!

Hey again!

The gears of creativity are still turning, albeit at a slightly slower pace. Still, I have a couple of cool things to share. First, a week or so ago, a few buddies came over the house and we got a decent game of Danger Patrol going.  It was my first foray into table-top gaming (with the exception of Settlers of Catan, which my wife is kind of addicted to) in about a year, so it was refreshing. I really enjoyed the light rules, player participation, and lack of prep. You can read the Actual Play thread over on story-games, here. Alas, it’s kinda long though.

I’ve also been playing around with the simple rules-system that I’d been using for NYC2123. I’d like to take those rules and apply them to an original game idea. I had a throw-away concept in my head about a setting where the seas have risen above the land, and humanity survives on flotillas of hydro-scrapers. Here’s a sneak peak of a character sheet design…

The art is by Bradley Bleaker. I found a cache of character body-shots we purchased from him back in 2007 for a post-apocalyptic game we were attempting to go commercial with. Lo and behold, nothing ever came of that project, so I figure why let the art go to waste?

Most recently, my group has expressed the urge to get some Shadowrunning going next time we’re all able to get together. To be perfectly frank, Shadowrun is the shit. I love it. It’s my all time favorite. But I don’t have the time or the doctorate necessary to fully comprehend those rules, so I’m keen on using other rules with that setting (see my D&D4E hack).  I’m not really interested in going the SR-D&D4E route again, so I figured I’d try something different. I’m going to take a crack at a Shadowrun reskinning for Kirin Robinson’s Old School Hack. Here is my rough draft for the first of many character sheets I plan to make.

OSH Street Samurai (11×17 Full Page PDF)

Yes, currently it is in portrait 11×17 and that’s how I plan to print them out when we play, but I promise to make the single sheet into two 8.5×11’s for a folder-spread set up or to print them front and back. If I get some feedback and people seem interested, I’ll probably make up a full OSH Shadowrun booklet.

 
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Posted by on January 30, 2012 in Development

 

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